By Jillian Hovatter – Marshall University
This piece examines the various ways the design of “A Duck has an Adventure”–an e-text–impacts a reader’s experience of the text. “A Duck has an Adventure” draws on the conventions of board games and comic books to create an choose-your-own adventure style narrative. Hovatter’s analysis emphasizes how the use of particular historical and cultural references affect the reader’s experience, as well as how some of the design choices potentially impede and detract from the reader’s experience.
Software Used: Adobe Spark